It's true that the next-gen consoles and high-end PCs have more than 10x available memory compared to the Xbox 360. Here's the PlayStation 4 version of the game, especially encoded for 60fps playback. "The locked 60fps goal impacts both our content production and our programming practices, as every single frame needs to finish in a tight 16.6ms budget." Just like its console predecessors - and indeed Trials Frontier on iOS - Fusion targets 60fps the ultimate in responsive, low latency controls and the realistic rendering of the game's advanced physics. We analyse this data and use it to focus both code and content optimisation efforts during the project. This data includes min, max, average and median load of all our CPU threads and the GPU. Our development build sends frame-rate statistics to our monitoring server from every single checkpoint area of every level in the game on all four platforms. To help ensuring the quality, we have implemented automated frame-rate monitoring. We report a bug to our level design team for every single location that dips under 60fps. GPU and CPU cycles should be spent on important things instead of calculating the same things over and over again.įor content production, a locked 60fps means tight quality control. This provides many possibilities for data re-use and ultimately better performance and quality. Each frame in a 60fps game is highly similar to the previous one generated 16.6 milliseconds ago. Fluctuation of frame cost is the biggest enemy of reaching a locked frame-rate. For programming this means that we favour algorithms that have good worst-case performance instead of good average performance. The locked 60fps goal impacts both our content production and our programming practices, as every single frame needs to finish in a tight 16.6 millisecond budget. I have good news for you: a guaranteed 60fps is actually now a part of the official Trials brand guidelines! You can read our full thoughts in the final game in our recently published four-way Face-Off. However, we did get some hands-on time with the game via the PC beta. In the case of Trials Fusion, questions were submitted to RedLynx before the Xbox One 800p to 900p patch was common knowledge, and before we'd seen any of the console versions of the game. On top of that, we talk Mantle, DirectX 12, GPU compute and much, much more.īut before we begin, a quick clarification - these deep-dive interviews aren't easy to arrange - and to provide the kind of depth we strive for, they often need to be set-up way ahead of time. There's also an in-depth conversation on the thorny subject of the Xbox One's 32MB of ESRAM - does optimising a game for the seemingly meagre amount of available scratchpad memory actually hold back developers from getting the most out of PS4 and PC versions of the game? And what's the score with games that run at 720p on Xbox One and 1080p on PlayStation 4? You'll find out here. Here we'll learn how RedLynx prototyped the new game, what the new consoles add to the mix and how the company approached the Xbox 360 version of the game. Whereas previous interviews have concentrated on how RedLynx coaxed stunning effects, physics and performance from Xbox 360 hardware, the topic of conversation shifts somewhat here: Trials Fusion is the studio's first simultaneous release, multi-platform project - and a cross-generation game to boot. You will need to install the Ubisoft Connect for PC application in order to run this content.With the arrival of a new Trials game, it's the Digital Foundry tradition to accompany the launch with an in-depth tech interview with RedLynx's tech mastermind, lead graphics programmer Sebastian Aaltonen - aka sebbbi. Last of the 6 DLC Packs expected to be available before 1st May 2015. Please note: If you purchase the Season Pass, do not also purchase the standalone DLC Packs, as you will be charged for them. On top of this, the Season Pass also includes one exclusive item: the Crater Hazmat Suite! Stand out in the Trials Fusion universe and get the respect of your peers with this new and exclusive skin for your rider. Get the Season Pass to receive all 6 DLCs, featuring new tracks, new bike parts, rider gear, and new items for the track editor, and each DLC will let you enjoy a new Career Mode Event. Want to go beyond the unlimited fun of Trials Fusion? The season pass is made for you!Īdd some craziness to your game through additional content! The Season Pass provides you 1 year of additional content and includes 6 DLCs before May 2015. This content requires the base game in order to play.
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