3/31/2023 0 Comments Path finder point buyWhat a low point buy does is encourages single-attribute-dependent (SAD) classes and builds, like full casters, who are the main balance issue with the game. You might be able to mitigate some of that with clever tactics and teamwork, but a monk on a 15 point buy just kind of dies to an enemy full-attack. They would also be pretty squishy in combat, wanting to be up in front to flurry, but having low HP and AC. And roleplaying to your stats would make this character dumb and kind of unpleasant to be around. You'll be playing a monk somewhere along the lines of 16/14/13/7/14/7 before racials, you'll have basically no skill ranks so you can't do much more than fight. There are a lot of builds (and classes) that just don't work on a 15 point buy. If you and your players want to run a very thoughtful, challenging game where a slight misstep leads to disaster, horror-themed or not, yeah lower point buy and good encounter design encourages that and makes it that much more rewarding to overcome the challenge. That's more just the way Pathfinder scales with BAB and saves vs. Point buy is rarely what causes the "rocket tag" that Pathfinder has a reputation for. TLDR: Lower point buys seem like they make it easier to balance a game and not devolve into an arms race between the DM and players, thoughts? So I guess the point of this is, for groups running 20 point buys and even moreso for those running 25 point buys, do you not feel like encounters are too easy? Or, if the DM really wants to test you, too close to a knife's edge where it either goes well or it's a TPK? DMs, how do you feel about this? Do you get pressured by your groups to give them more points? Have you ever thought about or actually lowered point buys? How did it go if you did? I can only imagine we would have needed to use our wits and some restraint had we only had a 15 point buy. Our Carrion Crown campaign basically ended in mass buffing before entering places and just bashing in every door, killing everyone and everything and only afterwords actually looking around. I understand for many players, the fun lies in creating the strongest possible character but it seems to me, 15 point buy makes things much more balanced in my opinion and we actually need to think our way out of many encounters instead of just brute forcing everything. The DM can actually craft some challenging encounters without completely overpowering us. Most of us have real weaknesses and can't just do EVERYTHING. We recently ran Kingmaker and are now running a homemade campaign on 15 point buys and it feels much more balanced and forces the players to make some choices. How are DMs managing this? We ran Curse of the Crimson Throne and Carrion Crown on 20 point buys and it just makes it way too easy to make characters with very little weaknesses while having many strenghts. I've been reading here the past little bit and I see so many groups using 20 point buys and 25 point buys.
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