3/26/2023 0 Comments Mouse coordinates gamemaker![]() ![]() If the value is less than 200, the player object will create an instance of "obj_Missile". The above code will get the x and y coordinates of the nearest enemy and then use them to check the distance (length) of the vector formed by them and the player coordinates. Super Platformer Maker - for Game Maker Studio 2. Instance_create_layer(x, y, "Bullets", obj_Missile) Set target to mouse position targetX mousex targetY mousey // Move x/y to targetX/Y by 10 (0. The y coordinate of the second component of the vector If one is found it destroys it, but if one isn't found it then goes ahead and creates it (in this way the RMB can be used to add and remove wall instances). The x coordinate of the second component of the vector The code we are going to add here will first get the 'snapped' mouse coordinates, then check the position for an instance of the wall object. The y coordinate of the first component of the vector ![]() The x coordinate of the first component of the vector Also tried using displaymousegetx but that has the problem of returning x position on the whole display instead of only the gui layer which Im resizing. For mouse buttons actions you can use, for example: if. For example, in the image below if we want to get the distance between the player ship position and the enemy position so that we can calculate if the enemy is close enough to shoot at then we would use this function (the exact code is in the example below the image): I know theres devicemousextogui and devicemouseytogui but it only returns the position when its pressed, which isnt all that helpful. The position of the mouse can be found using: mousex the x position of the mouse in the room. Retrieves the X and Y screen coordinates of the mouse cursor. This function returns the length of a vector formed by the specified components and. ![]()
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