3/27/2023 0 Comments Making polyhedra in crystalmaker![]() ![]() As with the octahedron, press LBM to finish the drag. Press W to bring up the Specials menu, and select the Bevel function. All the vertices should already be selected. Then do what you did to make an octahedron out of a cube: press TAB to switch to Edit mode. To create it, make an icosahedron as above. ![]() This shape is the dual of the icosahedron. ![]() _cube_add()īring up the Add Mesh menu, and select an Icosphere. Finally, bring up the Specials menu again, and this time select Remove Doubles. Type the value 1.0 into this field, and that should exactly form the octahedron shape. Then, look in the panel that should have appeared at the bottom of the Toolshelf on the left of the 3D view (press T to toggle its visibility) you should see an editable numeric field labelled “Offset”. As you move the mouse, you will see each vertex of the cube turn into a triangular face don’t bother getting the shape exactly right, simply press LMB to finish the drag. Press W to bring up the Specials menu, and select the Bevel function (or select it directly with CTRL + B). This shape is the dual of the cube - it has vertices where the cube has faces, and faces where the cube has vertices. Set the number of Vertices to 3, leave Radius 1 at its default value of 1.000 and Radius 2 at 0.000. Here's how:īring up the Add Mesh menu ( Shift + A), and select a Cone. It turns out it's easy ( a bit hacky though) to make such regular shapes in Blender without using add-ons. ![]()
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